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Designing Inclusive Learning for Twice Exceptional Students in Minecraft

Title: Designing Inclusive Learning for Twice Exceptional Students in Minecraft
Language: English
Authors: O'Sullivan, Muireann; Robb, Nigel; Howell, Stephen; Marshall, Kevin; Goodman, Lizbeth
Source: International Journal of E-Learning & Distance Education. 2017 32(2).
Availability: Canadian Network for Innovation in Education. 260 Dalhousie Street Suite 204, Ottawa, ON K1N 7E4, Canada. Tel: 613-241-0018; Fax: 613-241-0019; e-mail: journalofde@gmail.com; Web site: http://www.ijede.ca/index.php/jde
Peer Reviewed: Y
Page Count: 25
Publication Date: 2017
Document Type: Journal Articles; Reports - Research
Descriptors: Inclusion; Student Interests; Relevance (Education); Educational Environment; Student Needs; Video Games; Educational Technology; Technology Uses in Education; Academically Gifted; Learning Disabilities; Puzzles; Thinking Skills; Teaching Methods
ISSN: 2292-8588
Abstract: Twice exceptional learners are intellectually or creatively gifted yet also experience one or more learning difficulties. These students face a unique set of challenges in educational settings. Recommended strategies for accommodating twice exceptional learners focus on--among other things--(1) providing freedom and variety, so that students can engage with learning in a way that interests them, plays to their strengths, and compensates for their learning difficulties; (2) allowing students to engage with simulated and real-world problems; and (3) providing an adaptable environment that is pleasing to students, and sensitive to any specific needs they may have as a result of learning difficulties. In this article, we show how the video game Minecraft can facilitate learning environments that embody these recommendations. We describe in detail a variety of specific techniques for implementing such environments, including contextualised learning artefacts and puzzle rooms. We then demonstrate examples of learning environments that we have previously implemented using these techniques. These environments are currently being used in an empirical evaluation, as part of a larger project investigating the effectiveness of Minecraft as an educational resource for twice exceptional students.
Abstractor: As Provided
Number of References: 34
Entry Date: 2017
Accession Number: EJ1164431
Database: ERIC