Katalog Plus
Bibliothek der Frankfurt UAS
Bald neuer Katalog: sichern Sie sich schon vorab Ihre persönlichen Merklisten im Nutzerkonto: Anleitung.
Dieses Ergebnis aus ERIC kann Gästen nicht angezeigt werden.  Login für vollen Zugriff.

Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students

Title: Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students
Language: English
Authors: Tatli, Zeynep
Source: Contemporary Educational Technology. 2018 9(1):90-110.
Availability: Contemporary Educational Technology. Faculty of Communication Sciences, Anadolu University, Yunus Emre Campus, Eskisehir 26470, Turkey. e-mail: editor@cedtech.net; Web site: http://www.cedtech.net
Peer Reviewed: Y
Page Count: 21
Publication Date: 2018
Document Type: Journal Articles; Reports - Research
Education Level: Middle Schools
Descriptors: Middle School Students; Preferences; Student Attitudes; Computer Games; Gender Differences; Instructional Program Divisions; Games; Educational Attainment; Parent Background; Student Surveys; Foreign Countries; Statistical Analysis; Qualitative Research; Content Analysis
Geographic Terms: Turkey
ISSN: 1309-517X
Abstract: The purpose of this study is to determine types of games that middle school students play in their daily lives and analyze the effects of various variables such as gender, available technology, grade in school and parents' education levels on their game preferences. The sample consisted of a total of 464 grade 5-8 students (212 girls and 252 boys). The study was conducted in Spring 2015 and the data were collected using a two-part survey. The first part of the survey included questions about demographic information and the second part asked students to draw a picture of their favorite games. The results of this study showed that girls mostly preferred to play outdoor games whereas boys mostly preferred to play digital games. Participant students preferred to play games with rules outdoors and symbolic games indoors, and in digital environment, girls preferred to play minigames whereas boys preferred to play sports games. CHAID analysis was used in determining the relationships between the variables and game preferences. Gender was a prominent factor in identifying the preferences; that is, girls' game preferences were mainly influenced by having a computer and those of boys were affected by having an available Internet connection. This study also found that parents' education level is not related to children's game preferences. At the end of the study, suggestions were made for gamification and digital game design.
Abstractor: As Provided
Number of References: 116
Entry Date: 2018
Accession Number: EJ1166435
Database: ERIC