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All Together Now: A Collaborative Game to Increase Advocacy among Disabled Individuals

Title: All Together Now: A Collaborative Game to Increase Advocacy among Disabled Individuals
Language: English
Authors: Scarlatos, Lori; Engoron, Eric; Block, Pamela; Evans, Cassandra
Source: International Journal of Mobile and Blended Learning. 2019 11(4):32-41.
Availability: IGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: https://www.igi-global.com/journals/
Peer Reviewed: Y
Page Count: 10
Publication Date: 2019
Document Type: Journal Articles; Reports - Descriptive
Education Level: Higher Education; Postsecondary Education
Descriptors: Students with Disabilities; Game Based Learning; Advocacy; Handheld Devices; Campuses; Accessibility (for Disabled); Cooperative Learning; Assistive Technology; Civil Rights Legislation; Federal Legislation; Student Adjustment; College Environment; College Freshmen; Navigation; Computer Interfaces
Laws, Policies and Program Identifiers: Americans with Disabilities Act 1990
DOI: 10.4018/IJMBL.2019100103
ISSN: 1941-8647
Abstract: A common problem for people with disabilities, particularly those who rely on mobility devices, is learning to navigate a new environment. This is especially troublesome for students who are attending a new university and need to figure out how to get from one place to another. All Together Now is a mobile multi-player cooperative game developed for two purposes. First, the game, developed by two computer scientists and a disability studies scholar, is intended to give disabled students a fun way to learn their way around campus, learn how to report accessibility issues on that campus, and make friends with people who have similar disabilities. Second, the game can be used as a way of fostering awareness and advocacy among students without disabilities, by having them work in teams where one member is someone with a disability that causes them to rely on mobility devices. This article describes the implementation of the game within a disability studies course and the results of two pilot tests, with both disabled and non-disabled participants.
Abstractor: As Provided
Entry Date: 2019
Accession Number: EJ1226154
Database: ERIC