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The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile

Title: The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile
Language: English
Authors: Reyssier, Stephanie (ORCID 0000-0003-0773-6988); Hallifax, Stuart (ORCID 0000-0002-2743-9844); Serna, Audrey (ORCID 0000-0003-1468-9761); Marty, Jean-Charles (ORCID 0000-0003-1823-8415); Simonian, Stephane (ORCID 0000-0003-1828-9714); Lavoue, Elise (ORCID 0000-0002-2659-6231)
Source: IEEE Transactions on Learning Technologies. Feb 2022 15(1):42-54.
Availability: Institute of Electrical and Electronics Engineers, Inc. 445 Hoes Lane, Piscataway, NJ 08854. Tel: 732-981-0060; Web site: http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=4620076
Peer Reviewed: Y
Page Count: 13
Publication Date: 2022
Document Type: Journal Articles; Reports - Research
Education Level: Secondary Education
Descriptors: Game Based Learning; Learning Motivation; Profiles; Mathematics Education; Secondary School Students; Foreign Countries; Outcomes of Education; Individual Characteristics; Play
Geographic Terms: France
DOI: 10.1109/TLT.2022.3153239
ISSN: 1939-1382
Abstract: Several studies have been conducted in recent years into the effects of gamification on learner motivation. However, little is known about how learner profiles affect the impact of specific game elements. This article analyzes the effect of a gamified mathematic learning environment on the motivation and the motivated behaviors of 258 learners in secondary schools in France. Overall, results indicate that randomly assigned game elements generally demotivate learners. A more thorough analysis revealed that gamification has a positive impact on the most amotivated learners to do mathematic although different effects were observed on learners. In particular, we noticed significant influences of their initial level of motivation and their player type on the variation in motivation during the study. We show that these influences vary according to the game element they used. These findings suggest that to increase efficiency, gamification should be tailored not only to the player profile but also to their level of initial motivation for the learning task.
Abstractor: As Provided
Entry Date: 2022
Accession Number: EJ1338613
Database: ERIC