| Title: |
Developing 3D Models Using Photogrammetry for Virtual Reality Training in Anatomy |
| Language: |
English |
| Authors: |
Krause, Kayla J. (ORCID 0000-0001-6059-7847); Mullins, Drew D. (ORCID 0009-0009-3866-9686); Kist, Madison N. (ORCID 0000-0001-8161-8483); Goldman, Evan M. (ORCID 0000-0001-9035-1207) |
| Source: |
Anatomical Sciences Education. 2023 16(6):1033-1040. |
| Availability: |
Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us |
| Peer Reviewed: |
Y |
| Page Count: |
8 |
| Publication Date: |
2023 |
| Document Type: |
Journal Articles; Reports - Descriptive |
| Descriptors: |
Computer Simulation; Photography; Models; Medical Education; Anatomy; Teaching Methods; Human Body; Donors |
| DOI: |
10.1002/ase.2301 |
| ISSN: |
1935-9772; 1935-9780 |
| Abstract: |
Virtual reality (VR) is an increasingly available resource with numerous applications to medical education, and as a teaching tool has been widely validated in the literature. Photogrammetry, the process of overlapping two-dimensional (2D) photographic images of three-dimensional (3D) objects to create a 3D image or "model," can be used in conjunction with VR to create pedagogically sound learning modules for anatomy education. However, to date, there has not been a detailed description of the process of developing and implementing an in-house VR tool to supplement anatomy instruction. In this article, we examine the methods, benefits, and challenges of using photogrammetry to implement a VR classroom that capitalizes on the strengths of a traditional body donor-based course and the unique strengths of VR. Using off-the-shelf equipment, developing VR content and a VR curriculum is both feasible and approachable for medical educators. |
| Abstractor: |
As Provided |
| Entry Date: |
2023 |
| Accession Number: |
EJ1398150 |
| Database: |
ERIC |