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Enhance Affective Expression and Social Reciprocity for Children with Autism Spectrum Disorder: Using Virtual Reality Headsets at Schools

Title: Enhance Affective Expression and Social Reciprocity for Children with Autism Spectrum Disorder: Using Virtual Reality Headsets at Schools
Language: English
Authors: Horace H. S. Ip (ORCID 0000-0002-1509-9002); Simpson W. L. Wong; Dorothy F. Y. Chan; Chen Li (ORCID 0000-0002-3782-0737); Lo Lo Kon; Po Ke Ma; Kate S. Y. Lau; Julia Byrne
Source: Interactive Learning Environments. 2024 32(3):1012-1035.
Availability: Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Peer Reviewed: Y
Page Count: 24
Publication Date: 2024
Document Type: Journal Articles; Reports - Research
Descriptors: Foreign Countries; Children; Preadolescents; Autism Spectrum Disorders; Interpersonal Competence; Affective Behavior; Social Emotional Learning; Social Development; Computer Simulation; Technology Uses in Education; Educational Technology; Students with Disabilities; Special Needs Students
Geographic Terms: Hong Kong
DOI: 10.1080/10494820.2022.2107681
ISSN: 1049-4820; 1744-5191
Abstract: Social-emotional deficits in school-aged children diagnosed with autism spectrum disorder (ASD) greatly hinder these children from fully participating in various school activities in the inclusive education setting. Previous studies have demonstrated evidence regarding the effectiveness of using virtual reality (VR) for enhancing the children's affective expression and social reciprocity. However, considering the technical and logistical complexity of the enabling hardware and software systems, how such approaches can be effectively and sustainably delivered in the school setting remains underexplored. This paper presents a study that utilised VR headsets to enhance affective expression and social reciprocity for children with ASD and explored how the approach could be effectively and sustainably delivered at schools. A total of eight VR learning scenarios were designed based on Kolb's experiential learning framework. 176 children aged 6-12 with a clinical diagnosis of ASD participated in the study. The statistical analyses showed that the participants who received the intervention significantly improved in affective expression and social reciprocity, compared to those who were in the control group. Moreover, the approaches to enhance long-term sustainability have also been presented and discussed in this paper.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1425538
Database: ERIC