Katalog Plus
Bibliothek der Frankfurt UAS
Bald neuer Katalog: sichern Sie sich schon vorab Ihre persönlichen Merklisten im Nutzerkonto: Anleitung.
Dieses Ergebnis aus ERIC kann Gästen nicht angezeigt werden.  Login für vollen Zugriff.

The Effects of Competition in Gamified Online Discussions on Learners' Behavioral and Cognitive Engagement

Title: The Effects of Competition in Gamified Online Discussions on Learners' Behavioral and Cognitive Engagement
Language: English
Authors: Taufik Slamet (ORCID 0000-0003-1931-7027); Thomas Brush; Kyungbin Kwon
Source: Technology, Knowledge and Learning. 2025 30(1):1-27.
Availability: Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/
Peer Reviewed: Y
Page Count: 27
Publication Date: 2025
Document Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Descriptors: Competition; Gamification; Computer Mediated Communication; Group Discussion; Learner Engagement; Student Behavior; Graduate Students; Masters Degrees; Educational Technology; Foreign Countries; Instructional Design; Cognitive Processes; Asynchronous Communication; Interaction
Geographic Terms: Indonesia
DOI: 10.1007/s10758-024-09740-7
ISSN: 2211-1662; 2211-1670
Abstract: This study aims to investigate the effects of competition through a digital leaderboard in gamified online discussions on learners' behavioral and cognitive engagement in learning. Twenty-three graduate students pursuing master's degree in instructional technology in a public university in Indonesia were involved in a five-week quasi-experiment (N = 23; Group A = 12 & Group B = 11). All discussion activities were performed on a gamification platform designed specifically to facilitate online discussions. Several game elements were used on this platform, including points, badges, quizzes, and leaderboards. The discussion topics encompassed instructional design case studies in varied contexts (K-12, higher education, and industry). In this study, we measured behavioral engagement by tallying the number of posts and earned points from participants. Additionally, cognitive engagement was evaluated by analyzing the cognitive level evident in participants' posts. A framework entitled the levels of Knowledge construction was used for analyzing the quality of the posts. After a five-week implementation period, our investigation revealed that incorporating competition through leaderboards did not yield significant differences in learners' behavioral engagement, measured by two metrics: the number of posts (Z = - 0.346, p = 0.729) and earned points (Z = -1.283, p = 0.200). Regarding cognitive engagement in online asynchronous discussions, no evidence supported the effectiveness of competition in gamified online discussions across various levels of knowledge construction, including initiation (Z = -1.826, p = 0.068), development (Z = -1.604, p = 0.109), and construction (Z = -1.289, p = 0.197). This study also scrutinized limitations and critical issues, offering essential recommendations to guide future research.
Abstractor: As Provided
Entry Date: 2025
Accession Number: EJ1463072
Database: ERIC