Katalog Plus
Bibliothek der Frankfurt UAS
Bald neuer Katalog: sichern Sie sich schon vorab Ihre persönlichen Merklisten im Nutzerkonto: Anleitung.
Dieses Ergebnis aus ERIC kann Gästen nicht angezeigt werden.  Login für vollen Zugriff.

Psychological, Physical, and Cognitive Factors That Influence Tactical Performance during a Military Relevant Virtual Reality Scenario

Title: Psychological, Physical, and Cognitive Factors That Influence Tactical Performance during a Military Relevant Virtual Reality Scenario
Language: English
Authors: Jennifer N. Forse; Meaghan E. Beckner; Grace E. Giles; Tad T. Brunyé; Marianna D. Eddy; Julie A. Cantelon; Mathias Basner; Christopher Connaboy; Bradley C. Nindl (ORCID 0000-0001-7088-5930)
Source: Cognitive Research: Principles and Implications. 2025 10.
Availability: Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/
Peer Reviewed: Y
Page Count: 16
Publication Date: 2025
Sponsoring Agency: US Army (DOD)
Contract Number: W81XWH1720070
Document Type: Journal Articles; Reports - Research
Descriptors: Psychological Patterns; Cognitive Processes; Manipulative Materials; Military Training; Military Personnel; Computer Simulation; Job Performance; Task Analysis; Coping; Physical Fitness; Social Cognition; Personality Traits; Spatial Ability; Short Term Memory; Video Games; Orientation
DOI: 10.1186/s41235-025-00687-6
ISSN: 2365-7464
Abstract: Soldiers are challenged with interpreting information in unpredictable contexts, while maintaining high levels of job-specific performance. Virtual reality (VR) provides a controlled, immersive environment to evaluate military-relevant tasks under stress. This study determined psychological, physical, and cognitive associations with military-relevant VR task performance. Twenty-five male active-duty soldiers completed baseline psychological and cognitive assessments and then returned twice to complete VR-based Recognition Memory (RMT), Spatial Orienting (SOT), and Decision-Making (DMT) tasks under conditions of stress (active threat of torso electric shock) or no stress (torso vibration only). Baseline measures were categorized into 13 domains and standardized via z-scores. Generalized estimating equations were run with experimental condition (shock vs. vibrate) as the within-subject variable. Variables associated with correct object identification during the RMT include coping skills (e.g., acceptance), physical fitness (e.g., 2-mile run time), social intelligence, and personality traits (e.g., conscientiousness). Other coping skills (e.g., denial) decreased the odds of correct identification. Variables associated with accurate orienting on the SOT include coping skills (e.g., restraint), neurocognitive function (e.g., working memory), and prior video game experience. Additional measures of neurocognitive function (e.g., spatial orientation) reduced the odds of correct orientation. Variables associated with distinguishing targets during the DMT include coping skills (e.g., acceptance) and neurocognitive function (e.g., spatial orientation). Other coping skills (e.g., disengagement coping styles) reduced these odds. Coping skills, specifically higher acceptance, are associated with performance on military-relevant VR tasks and should be examined further to better understand how military performance could benefit from interventions targeting modifiable characteristics.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1492471
Database: ERIC