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Digitally Supervised Play of Math Games Improves Math Learning More When the Games Are Played with Peers than When Played Individually

Title: Digitally Supervised Play of Math Games Improves Math Learning More When the Games Are Played with Peers than When Played Individually
Language: English
Authors: Nadir Díaz-Simón (ORCID 0000-0003-4660-438X); Guillermo Trinidad; Dinorah de León; Elizabeth Spelke (ORCID 0000-0002-6925-3618); Alejandro Maiche (ORCID 0000-0002-5006-1544)
Source: Cognitive Science. 2025 49(12).
Availability: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
Peer Reviewed: Y
Page Count: 25
Publication Date: 2025
Document Type: Journal Articles; Reports - Research
Descriptors: Mathematics Education; Educational Games; Cooperative Learning; Play; Mathematics Instruction; Teaching Methods; Problem Solving; Instructional Effectiveness; Performance Based Assessment; Feedback (Response); Error Correction; Mathematics Skills; Skill Development; Computer Mediated Communication
DOI: 10.1111/cogs.70150
ISSN: 0364-0213; 1551-6709
Abstract: Because many children worldwide fail to realize their potential for learning school mathematics, diverse initiatives have embraced using digital technologies that provide feedback to individual children. Such training, however, draws children's attention away from the teacher and peers, reducing opportunities for peer-to-peer teaching, learning, and collaboration. In this paper, we present a novel approach to learning through a digitally controlled training program providing partial feedback to groups of children who play together with concrete materials to foster discussion, collaboration, and consensus-based responses to mathematical problems. To evaluate the effectiveness of this approach, children from each participating classroom were randomly assigned to play the same math games either individually on digital tablets with feedback to each individual child or in small groups using physical cards guided by a digital device that provided feedback only at group level: a "Magic Box." To encourage children in both conditions to reflect on their performance and correct their errors, partial rather than complete feedback was given in both conditions. Results showed that play in groups produced greater improvement in children's math skills than individual play. Thus, math play in groups with partial digital feedback may serve as an effective complement to traditional school math curricula.
Abstractor: As Provided
Notes: https://osf.io/ft8kn
Entry Date: 2026
Accession Number: EJ1493183
Database: ERIC