Katalog Plus
Bibliothek der Frankfurt UAS
Bald neuer Katalog: sichern Sie sich schon vorab Ihre persönlichen Merklisten im Nutzerkonto: Anleitung.
Dieses Ergebnis aus ERIC kann Gästen nicht angezeigt werden.  Login für vollen Zugriff.

Asking, Playing, Learning: Investigating Large Language Model-Based Scaffolding in Digital Game-Based Learning for Elementary Artificial Intelligence Education

Title: Asking, Playing, Learning: Investigating Large Language Model-Based Scaffolding in Digital Game-Based Learning for Elementary Artificial Intelligence Education
Language: English
Authors: Yulin Gong (ORCID 0000-0002-9148-6063); Minkai Wang (ORCID 0009-0003-9591-1076); Li He; Chengshu Xu (ORCID 0009-0005-8484-9849); Yue Yu
Source: Journal of Educational Computing Research. 2026 64(2):311-343.
Availability: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com
Peer Reviewed: Y
Page Count: 33
Publication Date: 2026
Document Type: Journal Articles; Reports - Research
Education Level: Elementary Education; Grade 5; Intermediate Grades; Middle Schools
Descriptors: Foreign Countries; Elementary School Students; Grade 5; Scaffolding (Teaching Technique); Artificial Intelligence; Natural Language Processing; Video Games; Game Based Learning; Individualized Instruction; Cognitive Processes; Difficulty Level; Academic Achievement; Learner Engagement; Psychological Patterns; Attention
Geographic Terms: China
DOI: 10.1177/07356331251396354
ISSN: 0735-6331; 1541-4140
Abstract: Digital game-based learning (DGBL) has demonstrated notable effectiveness in general artificial intelligence (AI) literacy education, but it often falls short in addressing personalized learning needs. Traditional game-based scaffolding lacks real-time feedback, thereby limiting the students' deep cognitive engagement. To address these limitations, this study introduces a large language model (LLM)-based scaffolding designed to create an engaging and interactive AI learning environment. Using a quasi-experimental design with fifth-grade students, we compared an experimental group using LLM-based scaffolding (LLM-DGBL) with a control group using traditional scaffolding (TS-DGBL). The results showed that the experimental group outperformed the control group in both learning achievement and cognitive load reduction. Behavioral analysis showed that students in the experimental group engaged in more diverse and deeper self-regulated learning patterns. Moreover, interaction analysis revealed a key pattern: students with a higher cognitive load sought support from the LLM-based scaffolding more frequently than their peers with a lower cognitive load. This study presents a novel method for elementary AI literacy education. It also provides a valuable reference for applying generative AI in educational practice to support the development of adaptive learning tools tailored for young learners.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1496969
Database: ERIC