Katalog Plus
Bibliothek der Frankfurt UAS
Bald neuer Katalog: sichern Sie sich schon vorab Ihre persönlichen Merklisten im Nutzerkonto: Anleitung.
Dieses Ergebnis aus ERIC kann Gästen nicht angezeigt werden.  Login für vollen Zugriff.

Game on: Transforming Education with the Gamified-Flipped Classroom Strategy

Title: Game on: Transforming Education with the Gamified-Flipped Classroom Strategy
Language: English
Authors: Christina Martha Wajabula (ORCID 0000-0001-5291-2632); I Nyoman Sudana Degeng (ORCID 0000-0003-4684-552X); Dedi Kuswandi (ORCID 0000-0002-7810-6169); Henry Praherdhiono (ORCID 0000-0002-5922-7491); Yoel Umbu Runga Riti (ORCID 0009-0001-0435-3108); Johana Manubey (ORCID 0000-0002-6484-4697); Denissa Alfiany Luhulima (ORCID 0009-0000-2904-8620)
Source: Educational Process: International Journal. Article e2026030 2026 21.
Availability: UNIVERSITEPARK Limited. iTOWER Plaza (No61, 9th floor) Merkez Mh Akar Cd No3, Sisli, Istanbul, Turkey 34382. e-mail: editor@edupij.com; Web site: http://www.edupij.com/
Peer Reviewed: Y
Page Count: 21
Publication Date: 2026
Document Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Descriptors: Gamification; Flipped Classroom; Learner Engagement; Foreign Countries; Higher Education; Private Colleges; Teaching Methods; Student Attitudes; Models; College Students
Geographic Terms: Indonesia
ISSN: 2147-0901; 2564-8020
Abstract: Background/purpose: In the era of globalization, education is challenged to equip students with 21st-century skills. Although the Flipped Classroom (FC) strategy is innovative, student motivation in self-directed learning remains a challenge. This study addresses this challenge by integrating gamification into the FC model. The purpose is to design a Gamified-Flipped Classroom (GFC) framework and evaluate its impact on student engagement. Materials/methods: This study designed and implemented a GFC framework incorporating game elements such as points, levels, leaderboards, feedback, and rewards. The impact of this strategy was then assessed by comparing student engagement levels in the GFC environment with those in a traditional FC setting. Results: The findings reveal that implementing the GFC strategy significantly enhances student engagement compared to the conventional FC model. Gamification elements proved effective in fostering a more interactive, enjoyable, and collaborative learning environment. Conclusion: The GFC model is an effective strategy for increasing student engagement. This research provides practical guidance for educators wishing to adopt the GFC approach and lays the groundwork for further studies on its effects on learning outcomes and student motivation.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1500416
Database: ERIC