| Title: |
The effectiveness of virtual reality in improving attention |
| Authors: |
Drakatos, Nikolaos; Bardis, Nikolaos; Skianis, Charalabos; Drigas, Athanasios |
| Publisher Information: |
Zenodo |
| Publication Year: |
2025 |
| Collection: |
Zenodo |
| Subject Terms: |
Virtual Reality; Attention; Immersion; Focus; Presence |
| Description: |
The purpose of this research is to investigate whether or not virtual reality (VR) makes a difference in terms of attention. Experimental findings show that following the training process, children's attention was considerably better overall. Success in many daily tasks is based on the ability to focus one's attention, although voluntary attention is not sustained for very long. According to a number of research, computer-based attention training exercises can help adults and kids pay better attention. When users engage with various media content, their level of immersion can change, leading to varying degrees of presence, particularly in a virtual reality (VR) setting. The findings indicated that user attributes including degree of immersion, and emotional valence influenced their level of presence (Kim et al., 2021). The utilization of virtual reality has been demonstrated to be a very beneficial method for enhancing the attentional capabilities of individuals. |
| Document Type: |
article in journal/newspaper |
| Language: |
English |
| ISSN: |
2582-4597 |
| Relation: |
https://zenodo.org/communities/gscarr/; https://zenodo.org/records/17173894; oai:zenodo.org:17173894; https://doi.org/10.5281/zenodo.17173894 |
| DOI: |
10.5281/zenodo.17173894 |
| Availability: |
https://doi.org/10.5281/zenodo.17173894; https://zenodo.org/records/17173894 |
| Rights: |
Creative Commons Attribution 4.0 International ; cc-by-4.0 ; https://creativecommons.org/licenses/by/4.0/legalcode |
| Accession Number: |
edsbas.230E3F69 |
| Database: |
BASE |