| Title: |
Adaptive gamification of digital learning environments. ; Ludification adaptative d'environnements pédagogiques numériques. |
| Authors: |
Hallifax, Stuart |
| Contributors: |
Laboratoire d'InfoRmatique en Image et Systèmes d'information (LIRIS); Université Lumière - Lyon 2 (UL2)-École Centrale de Lyon (ECL); Université de Lyon-Université de Lyon-Université Claude Bernard Lyon 1 (UCBL); Université de Lyon-Institut National des Sciences Appliquées de Lyon (INSA Lyon); Université de Lyon-Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Centre National de la Recherche Scientifique (CNRS); Situated Interaction, Collaboration, Adaptation and Learning (SICAL); Université de Lyon-Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Centre National de la Recherche Scientifique (CNRS)-Université Lumière - Lyon 2 (UL2)-École Centrale de Lyon (ECL); Université Jean Moulin Lyon 3; Elise Lavoué; Jean-Charles Marty; Audrey Serna; EFRAN-LUDIMOODLE |
| Source: |
https://theses.hal.science/tel-03125624 ; Human-Computer Interaction [cs.HC]. Université Jean Moulin Lyon 3, 2020. English. ⟨NNT : 2020LYSE3064⟩. |
| Publisher Information: |
CCSD |
| Publication Year: |
2020 |
| Collection: |
Portail HAL de l'Université Lumière Lyon 2 |
| Subject Terms: |
Engagement; Gamification; Learner model; Behaviour; Meaningful Design; Meaningful gamification; Adpative gamification; Tailored gamification; Motivation; Learning; Modèle de l'apprenant; Comportement; Conception "meaningful"; Ludification "meaningful"; Ludification adaptative; Apprentissage; Ludification; [INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]; [INFO.EIAH]Computer Science [cs]/Technology for Human Learning |
| Description: |
Gamification, the use of game elements in non game contexts, is becoming widely used in the educational field to enhance learner engagement, motivation, and performance. Many current approaches propose systems where learners use the same game elements. However, recent studies show that learners react differently to different game elements, and that learner motivation, engagement, and performance can vary greatly depending on individual characteristics such as personality, game preferences, and motivation for the learning activity. Results indicate that in some cases game elements that are not adapted to learners can at best fail to motivate them, and at worst demotivate them. Therefore, adapting game elements to individual learner preferences is important. This thesis was part of the LudiMoodle project, dedicated to the gamification of learning resources to enhance learner engagement and motivation. In this thesis, I propose a new system that adapts relevant game elements to learners using individual characteristics, as well as learner engagement. This work is based on previous results in the general gamification field, as well as more specific results from gamification in education. Our main goal is to propose a generic adaptation engine model, instantiated with specific adaptation rules for our educational context. This manuscript presents four major contributions: (1) A general adaptation engine architecture that can be implemented to propose relevant game elements for learners, using both a static and dynamic adaptation approach; (2) A design space and design tools that allows the creation of relevant and meaningful game elements, in collaboration with the various actors of the gamification process (designers, teachers, learners etc.); (3) A static adaptation approach that uses a compromise between both learners' player profile (i.e. preferences for games) and their initial motivation for the learning task; (4) A dynamic learner model built on a trace-based approach to propose an adaptation intervention when ... |
| Document Type: |
doctoral or postdoctoral thesis |
| Language: |
English |
| Relation: |
NNT: 2020LYSE3064 |
| Availability: |
https://theses.hal.science/tel-03125624; https://theses.hal.science/tel-03125624v2/document; https://theses.hal.science/tel-03125624v2/file/ManuscriptStuart.pdf |
| Rights: |
info:eu-repo/semantics/OpenAccess |
| Accession Number: |
edsbas.2E168EEC |
| Database: |
BASE |