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“You just earned 10 points!”: Gaming and grinding in academia

Title: “You just earned 10 points!”: Gaming and grinding in academia
Authors: Butler, Nick; Spoelstra, Sverre
Contributors: Handelsbanken’s Jan Wallander and Tom Hedelius Research Foundation
Source: Organization ; volume 31, issue 4, page 720-730 ; ISSN 1350-5084 1461-7323
Publisher Information: SAGE Publications
Publication Year: 2023
Description: This short paper explores the gamification of an online academic conference. At the conference, digital gamification was meant to stimulate increased levels of participation among attendees. Instead, it resulted in a series of unintended consequences. Precisely because it was all too easy to score points and ascend the virtual leaderboard by means of machine-like grinding, the “Conference Challenge” posed a moral dilemma for its players: each participant had to determine for themselves where the border lay between playing the game and gaming the system. We use this case to raise questions about the ethics of game-playing in an academic context. In particular, we suggest that the Conference Challenge is a distorted reflection of what’s already happening in the broader “publication game” in the university.
Document Type: article in journal/newspaper
Language: English
DOI: 10.1177/13505084221145589
Availability: https://doi.org/10.1177/13505084221145589; https://journals.sagepub.com/doi/pdf/10.1177/13505084221145589; https://journals.sagepub.com/doi/full-xml/10.1177/13505084221145589
Rights: https://creativecommons.org/licenses/by/4.0/
Accession Number: edsbas.36F41D30
Database: BASE