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MOBILE LEARNING APPS: TRENDS AND CHALLENGES IN E-CONTENT

Title: MOBILE LEARNING APPS: TRENDS AND CHALLENGES IN E-CONTENT
Authors: Sivakumar R D, Assistant Professor, Department of Computer Science; Brindha S, Former Assistant Professor of Business Administration
Publisher Information: Indian Journal of Recent Development Systems for Digitization
Publication Year: 2024
Collection: Zenodo
Subject Terms: Mobile learning; E-content delivery; Multimedia integration; Gamification; Personalized learning; Adaptive learning algorithms; Pedagogical effectiveness; Responsive design; Content modularization; Emerging technologies; Education technology (EdTech)
Description: This abstract provides a comprehensive overview of the paper "Mobile Learning Apps: "E-Content Related Trends and Challenges," overseeing the rapidly evolving field of mobile learning tools and the e-content related trends and problems in implementation. As smartphones and tablets are becoming more and more common, mobile learning is becoming a well-known educational tool, which requires a deeper insight into its development and implications. This paper will consider how current developments in the mobile learning app sphere are interaction of multimedia, gamefication elements, and personalized learning. The combination of multimedia content, such as videos, interactive simulations, and virtual reality is an effective way to go beyond memorizing the facts to understanding. Furthermore, the incorporation of gamification components, such as badges, leaderboards, and rewards, not only enhances motivation but also encourages active participation and knowledge retention. In addition to the integration of personalized learning steered by adaptive learning algorithms and data analytics, students can now get their tailored learning experiences customized towards their needs, abilities, and progress. Additionally, with these trends, there are also several issues that are faced by e-content delivery in mobile learning apps. Device compatibility has always been a problem due to the fact that the mobile device market is very fragmented and there are different operating systems and screen sizes. The availability of materials is also a concern because multimedia content must work well on different devices while preserving the essentials and the level of information should be appropriate across the various devices. Instructive effectiveness also should be taken into account, which explains the need to develop a mobile learning apps based on the established learning theories and instructional best practices. Moreover, the problems of accessibility and inclusiveness should be taken into account in order to make sure that mobile ...
Document Type: article in journal/newspaper
Language: English
ISSN: 2584-1009
Relation: https://zenodo.org/communities/ijrdsd/; https://zenodo.org/records/11190548; oai:zenodo.org:11190548; https://doi.org/10.5281/zenodo.11190548
DOI: 10.5281/zenodo.11190548
Availability: https://doi.org/10.5281/zenodo.11190548; https://zenodo.org/records/11190548
Rights: Creative Commons Attribution 4.0 International ; cc-by-4.0 ; https://creativecommons.org/licenses/by/4.0/legalcode
Accession Number: edsbas.599BBAE9
Database: BASE