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Marking Menus for Eyes-Free Interaction Using Smart Phones and Tablets

Title: Marking Menus for Eyes-Free Interaction Using Smart Phones and Tablets
Authors: Bauer, Jens; Ebert, Achim; Kreylos, Oliver; Hamann, Bernd
Contributors: Computer Graphics and HCI Group Kaiserslautern; Kaiserslautern University of Technology; Institute of Data Analysis and Visualization (IDAV); University of California Davis (UC Davis); University of California (UC)-University of California (UC); Alfredo Cuzzocrea; Christian Kittl; Dimitris E. Simos; Edgar Weippl; Lida Xu
Source: Lecture Notes in Computer Science ; 1st Cross-Domain Conference and Workshop on Availability, Reliability, and Security in Information Systems (CD-ARES) ; https://inria.hal.science/hal-01506764 ; 1st Cross-Domain Conference and Workshop on Availability, Reliability, and Security in Information Systems (CD-ARES), Sep 2013, Regensburg, Germany. pp.481-494
Publisher Information: CCSD; Springer
Publication Year: 2013
Subject Terms: input devices; collaborative interaction; multimodal interaction; 3D Interaction; [INFO]Computer Science [cs]; [SHS.INFO]Humanities and Social Sciences/Library and information sciences
Subject Geographic: Regensburg; Germany
Description: Part 1: Cross-Domain Conference and Workshop on Multidisciplinary Research and Practice for Information Systems (CD-ARES 2013) ; International audience ; Large displays are helpful tools for knowledge discovery applications. The increased screen real estate allows for more data to be shown at once. In some cases using virtual reality visualizations helps in creating more useful visualizations. In such settings, traditional input devices are not well-suited. They also do not scale well to multiple users, effectively limiting collaborative knowledge discovery scenarios. Smart phones and tablet computers are becoming increasingly ubiquitous and powerful, even having multi-core CPUs and dedicated Graphic Processing Units (GPUs). Given their built-in sensors they can serve as replacements for currently-used input devices, and provide novel functionality not achieved with traditional devices. Furthermore, their ubiquity ensures that they scale well to multi-user environments, where users can use their own devices. We present an application-independent way to integrate smart phones and tablets into knowledge discovery applications as input devices with additional functionality. This approach is based on Marking Menus, but extends the basic idea by employing the special capabilities of current consumer-level smart phones and tablets.
Document Type: conference object
Language: English
Availability: https://inria.hal.science/hal-01506764; https://inria.hal.science/hal-01506764v1/document; https://inria.hal.science/hal-01506764v1/file/978-3-642-40511-2_35_Chapter.pdf
Rights: http://creativecommons.org/licenses/by/ ; info:eu-repo/semantics/OpenAccess
Accession Number: edsbas.ABCDE0E1
Database: BASE