Katalog Plus
Bibliothek der Frankfurt UAS
Bald neuer Katalog: sichern Sie sich schon vorab Ihre persönlichen Merklisten im Nutzerkonto: Anleitung.
Dieses Ergebnis aus BASE kann Gästen nicht angezeigt werden.  Login für vollen Zugriff.

Does self-selection affect sample’s representativeness in online surveys?

Title: Does self-selection affect sample’s representativeness in online surveys?
Authors: Khazaal, Yasser; van Singer, Mathias; Chatton, Anne; Achab, Sophia; Zullino, Daniele; Rothen, Stéphane; Khan, Riaz; Billieux, Joël; Thorens, Gabriel
Contributors: UCL - SSH/IPSY - Psychological Sciences Research Institute
Source: Journal of Medical Internet Research, Vol. 17, p. e164 (2014)
Publisher Information: Journal of Medical Internet Research
Publication Year: 2014
Collection: DIAL@USL-B (Université Saint-Louis, Bruxelles)
Description: Background: The number of medical studies performed through online surveys has increased dramatically in recent years. Despite their numerous advantages (eg, sample size, facilitated access to individuals presenting stigmatizing issues), selection bias may exist in online surveys. However, evidence on the representativeness of self-selected samples in online studies is patchy. Objective: Our objective was to explore the representativeness of a self-selected sample of online gamers using online players’ virtual characters (avatars). Methods: All avatars belonged to individuals playing World of Warcraft (WoW), currently the most widely used online game. Avatars’ characteristics were defined using various games’scores, reported on the WoW’s official website, and two self-selected samples from previous studies were compared with a randomly selected sample of avatars. Results: We used scores linked to 1240 avatars (762 from the self-selected samples and 478 from the random sample). The two self-selected samples of avatars had higher scores on most of the assessed variables (except for guild membership and exploration). Furthermore, some guilds were overrepresented in the self-selected samples. Conclusions: Our results suggest that more proficient players or players more involved in the game may be more likely to participate in online surveys. Caution is needed in the interpretation of studies based on online surveys that used a self-selection recruitment procedure. Epidemiological evidence on the reduced representativeness of sample of online surveys is warranted.
Document Type: article in journal/newspaper
Language: English
Relation: boreal:151748; http://hdl.handle.net/2078.1/151748
Availability: http://hdl.handle.net/2078.1/151748
Rights: info:eu-repo/semantics/openAccess
Accession Number: edsbas.D60CAB16
Database: BASE