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Acute Effects of Exergaming on Students’ Executive Functions and Situational Interest in Elementary Physical Education

Title: Acute Effects of Exergaming on Students’ Executive Functions and Situational Interest in Elementary Physical Education
Authors: Athanasios Kolovelonis; Marina Papastergiou; Evdoxia Samara; Marios Goudas
Source: International Journal of Environmental Research and Public Health, Vol 20, Iss 1902, p 1902 (2023)
Publisher Information: MDPI AG
Publication Year: 2023
Collection: Directory of Open Access Journals: DOAJ Articles
Subject Terms: exergames; inhibition; cognitive flexibility; design fluency; Medicine
Description: Two studies were conducted to examine the acute effects of exergaming on students’ executive functions and to explore their situational interest regarding these games in elementary physical education. The first study involved a two-group, repeated measures, cross-over quasi-experimental design. Participants were 74 (36 boys) fourth- and fifth-grade students who were assigned to the experimental (38 students) and the waiting list control (36 students) group. The single physical education session with exergames was first implemented with the initial experimental group and after the post-test, the waiting list control group received the intervention. In the second study, a pre-test post-test, within-subjects design was involved with the experimental group students (48 fourth- and fifth-grade students, 27 boys) who participated in a booster single physical education session with exergames two months after their involvement in a four-week intervention with cognitively challenging physical activity games. Both studies involved pre- and post-intervention measures for executive functions using the design fluency test and a post-test measure for situational interest. During the acute session, students had to follow the movements of an on-screen dancing character in time to a chosen song of the Just Dance 2015 exergame. The results of the first study showed that experimental group students improved significantly from pre- to post-test their scores in design fluency and in cognitive flexibility and in the total score of the design fluency test and their improvements were higher compared to the waiting list control group. The waiting list control group students, after receiving the acute session with exergames, significantly improved their scores in design fluency, inhibition, and cognitive flexibility and in the total score of the design fluency test compared to their pre-intervention scores. Moreover, the second study showed that students’ total score in the design fluency test improved significantly from pre- to ...
Document Type: article in journal/newspaper
Language: English
Relation: https://www.mdpi.com/1660-4601/20/3/1902; https://doaj.org/toc/1661-7827; https://doaj.org/toc/1660-4601; https://doaj.org/article/eece87a07aa04593b14b7dee484ff1b2
DOI: 10.3390/ijerph20031902
Availability: https://doi.org/10.3390/ijerph20031902; https://doaj.org/article/eece87a07aa04593b14b7dee484ff1b2
Accession Number: edsbas.EAB356B0
Database: BASE