| Title: |
Toward a Meta-design Method for Learning Games |
| Authors: |
Marne, Bertrand; Muratet, Mathieu; Sehaba, Karim |
| Contributors: |
Interactions, Corpus, Apprentissages, Représentations (ICAR); École normale supérieure de Lyon (ENS de Lyon); Université de Lyon-Université de Lyon-Université Lumière - Lyon 2 (UL2)-Centre National de la Recherche Scientifique (CNRS); Modèles et Outils informatiques Centrés Apprentissage Humain (MOCAH); LIP6; Sorbonne Université (SU)-Centre National de la Recherche Scientifique (CNRS)-Sorbonne Université (SU)-Centre National de la Recherche Scientifique (CNRS); Institut national supérieur de formation et de recherche pour l'éducation inclusive (INSEI); Situated Interaction, Collaboration, Adaptation and Learning (SICAL); Laboratoire d'InfoRmatique en Image et Systèmes d'information (LIRIS); Université Lumière - Lyon 2 (UL2)-École Centrale de Lyon (ECL); Université de Lyon-Université de Lyon-Université Claude Bernard Lyon 1 (UCBL); Université de Lyon-Institut National des Sciences Appliquées de Lyon (INSA Lyon); Université de Lyon-Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Centre National de la Recherche Scientifique (CNRS)-Université Lumière - Lyon 2 (UL2)-École Centrale de Lyon (ECL); Université de Lyon-Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Centre National de la Recherche Scientifique (CNRS); Beno Csapó; James Uhomoibhi |
| Source: |
Proceedings of the 13th International Conference on Computer Supported Education - Volume 2: CSEDU ; 13th International Conference on Computer Supported Education (CSEDU 2021) ; https://hal.science/hal-03206273 ; 13th International Conference on Computer Supported Education (CSEDU 2021), Apr 2021, Online, Portugal. pp.370-376, ⟨10.5220/0010530203700376⟩ ; http://www.csedu.org/ |
| Publisher Information: |
CCSD |
| Publication Year: |
2021 |
| Collection: |
Université Paris Lumières: HAL |
| Subject Terms: |
Authoring Tools; Computational Thinking; Meta-design; Serious Games; ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education; ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education/K.3.1.3: Distance learning; ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games; [INFO.EIAH]Computer Science [cs]/Technology for Human Learning; [INFO]Computer Science [cs]; [SHS.INFO]Humanities and Social Sciences/Library and information sciences |
| Subject Geographic: |
Online; Portugal |
| Description: |
International audience ; To support the appropriation of serious learning games by teachers, we are studying design methods that focus on both design and use phases: meta-design methods. Our objective is to propose models and tools for designing levels and scenarios for Blockly Maze and to provide the teacher with monitoring indicators allowing him/her to appropriate and adapt the game according to the observed uses. In this article, we detail the first contributions of this study based on qualitative data: analysis of the game Blockly Maze and interviews with two teachers. First results draw three main needs: level design tool, scenario design tool and monitoring tool. Beyond these needs we introduce underlying models of each of them and future works. |
| Document Type: |
conference object |
| Language: |
English |
| DOI: |
10.5220/0010530203700376 |
| Availability: |
https://hal.science/hal-03206273; https://hal.science/hal-03206273v1/document; https://hal.science/hal-03206273v1/file/CSEDU_2021_140_CR.pdf; https://doi.org/10.5220/0010530203700376 |
| Rights: |
info:eu-repo/semantics/OpenAccess |
| Accession Number: |
edsbas.F9D8975 |
| Database: |
BASE |