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Toward a Meta-design Method for Learning Games

Title: Toward a Meta-design Method for Learning Games
Authors: Marne, Bertrand; Muratet, Mathieu; Sehaba, Karim
Contributors: Interactions, Corpus, Apprentissages, Représentations (ICAR); École normale supérieure de Lyon (ENS de Lyon); Université de Lyon-Université de Lyon-Université Lumière - Lyon 2 (UL2)-Centre National de la Recherche Scientifique (CNRS); Modèles et Outils informatiques Centrés Apprentissage Humain (MOCAH); LIP6; Sorbonne Université (SU)-Centre National de la Recherche Scientifique (CNRS)-Sorbonne Université (SU)-Centre National de la Recherche Scientifique (CNRS); Institut national supérieur de formation et de recherche pour l'éducation inclusive (INSEI); Situated Interaction, Collaboration, Adaptation and Learning (SICAL); Laboratoire d'InfoRmatique en Image et Systèmes d'information (LIRIS); Université Lumière - Lyon 2 (UL2)-École Centrale de Lyon (ECL); Université de Lyon-Université de Lyon-Université Claude Bernard Lyon 1 (UCBL); Université de Lyon-Institut National des Sciences Appliquées de Lyon (INSA Lyon); Université de Lyon-Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Centre National de la Recherche Scientifique (CNRS)-Université Lumière - Lyon 2 (UL2)-École Centrale de Lyon (ECL); Université de Lyon-Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Centre National de la Recherche Scientifique (CNRS); Beno Csapó; James Uhomoibhi
Source: Proceedings of the 13th International Conference on Computer Supported Education - Volume 2: CSEDU ; 13th International Conference on Computer Supported Education (CSEDU 2021) ; https://hal.science/hal-03206273 ; 13th International Conference on Computer Supported Education (CSEDU 2021), Apr 2021, Online, Portugal. pp.370-376, ⟨10.5220/0010530203700376⟩ ; http://www.csedu.org/
Publisher Information: CCSD
Publication Year: 2021
Collection: Université Paris Lumières: HAL
Subject Terms: Authoring Tools; Computational Thinking; Meta-design; Serious Games; ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education; ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education/K.3.1.3: Distance learning; ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games; [INFO.EIAH]Computer Science [cs]/Technology for Human Learning; [INFO]Computer Science [cs]; [SHS.INFO]Humanities and Social Sciences/Library and information sciences
Subject Geographic: Online; Portugal
Description: International audience ; To support the appropriation of serious learning games by teachers, we are studying design methods that focus on both design and use phases: meta-design methods. Our objective is to propose models and tools for designing levels and scenarios for Blockly Maze and to provide the teacher with monitoring indicators allowing him/her to appropriate and adapt the game according to the observed uses. In this article, we detail the first contributions of this study based on qualitative data: analysis of the game Blockly Maze and interviews with two teachers. First results draw three main needs: level design tool, scenario design tool and monitoring tool. Beyond these needs we introduce underlying models of each of them and future works.
Document Type: conference object
Language: English
DOI: 10.5220/0010530203700376
Availability: https://hal.science/hal-03206273; https://hal.science/hal-03206273v1/document; https://hal.science/hal-03206273v1/file/CSEDU_2021_140_CR.pdf; https://doi.org/10.5220/0010530203700376
Rights: info:eu-repo/semantics/OpenAccess
Accession Number: edsbas.F9D8975
Database: BASE