How Players Recognize and Interpret Diegetic Visualizations – The Case of Fortnite’s Swarm Visualization
| Title: | How Players Recognize and Interpret Diegetic Visualizations – The Case of Fortnite’s Swarm Visualization |
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| Authors: | Singh, Shashvat; Geiger, Luca; Lankes, Michael; Wallner, Günter |
| Source: | Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems. :1-5 |
| Availability: | http://dl.acm.org/doi/10.1145/3772363.3799313 |
| Database: | ACM Full-Text Collection |