Volltext-Artikel, E-Books und Literaturhinweise aus dem EBSCO Discovery Service
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1
von Winklbauer, Andreas ; Pfau, Johannes ; Aumüller, Anna ; et al.
Schlagworte: behavioural data; benefits; passion; social capital; social networks; video games; Social Psychology; Sociology and Political Science
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2
von Gutierrez, Sacha ; Akdag, Alkim Almila ; van Es, Karin ; et al.
Schlagworte: Artificial intelligence; Livestreaming; Moderation; Online communities; Social computing; Toxicity; Human Factors and Ergonomics; Software; Education; General Engineering; Human-Computer Interaction; Hardware and Architecture
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3
von Sun, Xin ; Ma, Rongjun ; Wei, Shu ; et al.
Schlagworte: Eye tracking; Health information systems; Prediction; Psychophysiological sensing; Transparency; Trust; Human Factors and Ergonomics; Software; Education; General Engineering; Human-Computer Interaction; Hardware and Architecture; SDG 3 - Good Health and Well-being
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4
von Müter, Laurens H.F. ; van Nimwegen, Christof ; Veltkamp, Remco C. ; et al.
Schlagworte: GPT-4; Open source intelligence; Topic modelling; Taverne; Control and Systems Engineering; Signal Processing; Computer Networks and Communications
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5
Schlagworte: Natural language and multimodal interface; LLMs; User experience; Hardware and Architecture; Human-Computer Interaction; Computer Science Applications; Computer Vision and Pattern Recognition
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6
von Chaillet, Marten ; Roet, Sander ; Veltkamp, Remco C. ; et al.
Schlagworte: GPU-acceleration; Identification; Particle localization; Template matching; Tomograms; Volume registration; cryo-ET; Structural Biology
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8
von Mandryk, Regan ; Frommel, Julian ; Johnson, Daniel ; et al.
Schlagworte: boundary management theory; computer-mediated communication; Discord; games; social identity theory; Sociology and Political Science; Hardware and Architecture; Information Systems; Artificial Intelligence
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9
von Hürst, Wolfgang ; Zeches, Leo ; Sub Multimedia ; et al.
Schlagworte: 360-degree video; video interaction; VR rotation methods; Taverne; Theoretical Computer Science; General Computer Science
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10
von Jorge, Joaquim ; Volonte, Matias ; Anslow, Craig ; et al.
Schlagworte: Healthcare; Medical XR; Wellbeing; Taverne; Media Technology; Computer Graphics and Computer-Aided Design; Computer Science Applications; Human-Computer Interaction; SDG 3 - Good Health and Well-being
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11
von Botte, Brunella ; Marinensi, Giada ; Aarts, Henk ; et al.
Schlagworte: Game design; gamification; motivation; reward taxonomy; Self-Determination Theory; video games; Taverne; Theoretical Computer Science; General Computer Science
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12
von Constantinides, Marios ; Verma, Himanshu ; Sadeghian, Shadan ; et al.
Schlagworte: artificial intelligence (AI); blended experiences; Future of work; human-AI collaboration; Sociology and Political Science; Hardware and Architecture; Information Systems; Artificial Intelligence
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13
von Sun, Xin ; Tang, Xiao ; El Ali, Abdallah ; et al.
Schlagworte: Computational Theory and Mathematics; Computer Science Applications; Theoretical Computer Science
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14
von Tang, Chenge ; Venkatraj, Karthikeya Puttur ; Liu, Hongbo ; et al.
Schlagworte: Dark Patterns; Deceptive design; Design research; Haptics; Manipulative design; UI; UX; Taverne; Human-Computer Interaction; Computer Graphics and Computer-Aided Design; Software
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15
von Xu, Boyu ; Hardman, Lynda ; Hürst, Wolfgang ; et al.
Schlagworte: Augmented Reality; Data Visualisation; Topic-based Literature Exploration; User-centred Design; Taverne; Media Technology; Computer Graphics and Computer-Aided Design; Computer Science Applications; Human-Computer Interaction; SDG 3 - Good Health and Well-being
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16
von Hürst, Wolfgang ; Visser, Yannick ; Sub Multimedia ; et al.
Schlagworte: Lifelog exploration; lifelog visualization; lifelogs in VR; Taverne; Theoretical Computer Science; General Computer Science
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17
von Pfau, Johannes ; Sub Multimedia
Schlagworte: Analytics; Artificial Intelligence; Balancing; Community Survey; Video Games; Taverne; Human-Computer Interaction; Computer Graphics and Computer-Aided Design; Software
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18
von Mitrevska, Teodora ; Tag, Benjamin ; Perusquia-Hernandez, Monica ; et al.
Schlagworte: Brain-Computer Interface; ECG; EEG; Electrodermal Activity; EMG; Eye Tracking; fNIRS; Open Science; Physiological Computing; Taverne; Human-Computer Interaction; Computer Graphics and Computer-Aided Design; Software
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19
von Wei, Shu ; El Ali, Abdallah ; Cesar, Pablo ; et al.
Schlagworte: Agent; Mental Health; Physiological Data; Psychotherapy; Virtual Coach; Virtual Reality (VR); Taverne; Human-Computer Interaction; Computer Graphics and Computer-Aided Design; Software; SDG 3 - Good Health and Well-being
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20
von Venkatraj, Karthikeya Puttur ; Morosoli, Sophie ; Cools, Hannes ; et al.
Schlagworte: AI disclosures; EU AI Act; generative artificial intelligence; Journalism; News; transparency; Computer Graphics and Computer-Aided Design; Human-Computer Interaction
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21
von Lokhorst, Chris ; Ronde, Rico ; Francis, Alex ; et al.
Schlagworte: Game AI; LLM Games; Social Deduction Games; Human-Computer Interaction; Computer Graphics and Computer-Aided Design; Software
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22
von Palasser, Georg ; Pfau, Johannes ; Canossa, Alessandro ; et al.
Schlagworte: Clustering Algorithms Geography; Countries; Culture; Online Games; Player Experience; Survey; Artificial Intelligence; Computer Graphics and Computer-Aided Design; Human-Computer Interaction; Software
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23
von Freeman, Guo ; Frommel, Julian ; Mandryk, Regan L. ; et al.
Schlagworte: artificial intelligence; embodiment; harassment; harm mitigation; immersive virtual worlds; online harm; online safety; toxicity; Taverne; Human-Computer Interaction; Computer Graphics and Computer-Aided Design; Software
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24
von Gros, Chloe ; Kester, Leon ; Martens, Marieke ; et al.
Schlagworte: AV ethics; Automated vehicles; Discrete choice modelling; Ethical decision-making; Ethical goal functions; human-centered AI; SDG 3 - Good Health and Well-being
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25
von Koevoets, Emmie W ; Nijhof, Sanne L ; Stutvoet, Maartje D ; et al.
Schlagworte: Activity limitations; Chronic condition; Mental health; Pediatrics; Play behavior; Population-based cohort; Perinatology; and Child Health; SDG 3 - Good Health and Well-being
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