Zusammenfassung: |
Abstract: Summer 2016 has seen a new dimension of company-produced, entrepreneurial public space: The augmented reality game Pokèmon Go has turned streets, squares and buildings into a playing field only visible for those playing the game. We thus witness a new mode of the production of space - called Code/Space - that increasingly involves software and code. In this paper, we aim to explore the transformation of public spaces in light of software and code. In our largely conceptual and theoretical contribution we draw on engaging with current academic discourse as well as on observations in the city of Freiburg. By seeing Pokémon Go and its spatiality through the conceptual and theoretical framework of Code/Space we expect to contribute to understanding new modes of the production of space, both in their materiality as well as in the potentially shifting geographies of social relations. This outlines the challenges that arise for designing and governing public spaces as places for future innovation
|